Virtual Reality
Autor
Datum obhajoby
2021-06-24
Fakulta
Akademie múzických umění v Praze.Filmová a televizní fakulta
Katedra
FAMU
Typ práce
Disertační práce
Vedoucí
Oponent
Podnázev
Abstrakt
This thesis aims to grasp virtual reality as a complex, interconnected technology and multi-sensory medium. VR is currently experiencing a revival and rapid technological development accompanied by much experimenting with form and content. Following the historical, technical and philosophical roots that led the medium to its current state and by analysing several VR installations, the thesis explores the medium’s possibilities and limits — mainly confronting the idea of VR being a narrative art form similar to film. In the second part, the thesis examines interactive CGI VR and sensory stimulation means, self-perception in VR and direct brain-computer interfaces.
The latest developments in VR point to three main conclusions. Firstly there is a departure from the failed storytelling attempts in VR to make it a social co- presence means — a more advanced way of meeting other people virtually. Secondly, there is a trend of VR-related technologies such as augmented or mixed reality blending with VR indicating that the use cases for these technologies will be much broader than entertainment. Finally, there is a clear convergence of VR and artificial intelligence, causing concerns over privacy, unbiased perception of reality, and generally unknown effects of long-term VR use. Despite being a predominantly visual medium having potential for creative forms of entertainment, virtual reality should not be understood as a storytelling medium. However, intersection with cinema is possible, when VR is used as a tool.
Popis
Klíčová slova
virtuální realita, digitální technologie, interaktivní multimédia, video, stereoskopie